Online learning – constant learning anytime and anywhere – part II
While we have introduced you to online learning and provide you different sources in part I, there is more to konw about online learning. In this part, we talk about what online learning is and what methods and forms of are being available.
What is online learning?
First of all, let’s clarify the different terms. The following is a brief overview:
- Online learning
Method for learning independent of time and place using digital media, is often used as a synonym for e-learning.
Generic term that covers all forms of learning in which electronic or digital media are used for the presentation and distribution of learning materials and/or to support interpersonal communication. Although there is no fixed definition of the term, the following four characteristics can be identified:
- interactivity – the user has the ability to intervene and control
- multicodality – different coding of information in text, images, animations or simulations
- multimedia – use of various digital media such as eBooks, video players, audio players, audio books or e-lectures
- multimodality – different ways of receiving information via sensory organs
EdTech is the use of technological resources and processes to improve education. These can be used in the classroom or remotely.
- Online courses
An online course is a series of courses on a specific topic which are taught online and aim to achieve a qualification.
- Distance learning
Unlike online learning, which focuses on the method of learning, distance learning refers to the training of students who are not physically present in a school.
These are just a few of the most important terms briefly explained. The following terms can be subordinated to those mentioned above. For the sake of simplicity, the term e-learning is used as an all-encompassing term for online learning.
Methods and Technologies of E-Learning
Now that the terms have been explained, we will look at the different methods and underlying technologies of e-learning. Although fundamentally different digital and online media can be used for learning, there are also differences in the way they are used. These can be described as follows:
Web- and computer-based learning: Computer-based training are courses and instructions in which the main supplier is the computer. A learning program (learning software) is installed with multimedia learning content. Users learn independently of time and place and are not in contact with the teacher or other learners.
The computer-based learning was extended by web-based learning, whereby the learning offer is available through net-based modules. The difference is that the learning content is no longer on data media, but can be accessed on web servers and online.
Learning platforms: The further development of web-based learning are the learning platforms, which, in addition to learning, makes it possible to exchange information in chat groups and forums. In this way, what has been learned can be promoted in exchange with other learners.
Teleteaching/Videoconferencing: Enables communication between learners and teachers by transmitting sound and images. Although the learners are physically separated, this method enables learning similar to classroom teaching.
eVideo: With the help of videos, which are partly based on video conferences, the learning content can be transmitted with picture and sound. These videos are thus perceived as a medium of information and communication and enable a high scalability of the learning content.
Simulations: Simulations are interactive visualizations of real situations, which show the learner the effects by changing reasonable parameters and conditions. Through free or targeted experimentation and observation, the user has the opportunity to acquire the knowledge structurally. Simulations are often used where the representation of the real situation is too costly or too dangerous.
Game Based Learning: Game Based Learning (GBL) is the transfer of knowledge or the learning of specific skills by means of computer-based games. Through the playful elements the motivation and joy of the learner is increased, interest is aroused and the learner is inspired to continue learning. GBL integrates the learning content with the game mechanics.
Differentiation Gamification: In contrast to GBL, Gamification uses game mechanics in a non-game context to promote a desired behaviour. For example, awards are given when learning goals are achieved.
Again, only the well-known and most important methods and technologies are explained, there are other methods and technologies which will not be discussed in detail here.
Forms of e-learning
With the help of these various technologies, different forms of e-learning can be applied. One of the best known forms is virtual teaching. Here, the Internet is primarily used to learn the content and there is no face-to-face teaching. This includes webinars, video-based courses or even podcasts.
Blended learning is the combination of face-to-face teaching and virtual learning. Another possibility is content sharing, whereby learning content is exchanged online. With the help of learning communities, groups of people with the same professional interests can build up shared knowledge via communication platforms, whereby everyone can contribute their knowledge and thus extend the joint learning process. The term Web Based Collaboration describes the collaboration on a learning task online. In addition, interactive whiteboards can be used, for example, to create and view joint sketches. The virtual classroom is suitable for teaching geographically separated students. Finally, the method of micro learning should be mentioned, whereby the learning content is taught in small units, often via mobile phones.
This article is also available in German here.